Dice Game: Greed
Do You Feel the Need for Greed?
Greed is a fun game you can play with family and friends, and all that is required is a score pad and a handful of regular six-sided dice. Back in the good old college days, when we had more time than money, we would play Greed for hours on end. And although I've seen a good number of variations on the game of Greed (aka 10,000), here are the basic rules:
General Rules:
Greed is a dice game played between two or more players. The objective of the game is to score points from the dice rolls. Points are accumulated separately for each player. The game is played with 5 dice. The first player reaching a certain amount of points (usually 10,000) wins.
How to Play:
The game is played in turns. In each turn a player can register points which are accumulated through all turns. To register points a player must reach a certain limit (usually 1,00 points) on a turn before he can keep and register his points, otherwise he is considered bust.
If a player goes bust he gets no points for that turn and must wait for his next turn to roll again.
If the roll of a player's turn reaches or exceeds the minimum score required to open their scoring ability, aka the "Nut," then the player has two options: to stop and register the points, or to continue and try to get more points.
To continue, the player rolls all the dice that have not yet scored in this turn. If no dice are remaining, the player continues by rolling all the dice again. The player can choose which dice will score in each turn.
A player may continue as long as at least one die scores in each roll. If a roll produces no points, the player goes bust and all points made in this turn are lost. The points scored in earlier turns are not affected.
If a player stops rolling without being bust, he can register all points scored in this turn. They are added to the scores from earlier turns.
How to score:
Each dice roll is scored as follows (the rules compare very roughly to the dice game "Yatzee"):
Three of a kind score 100*face value of one of the dice.
(Example: Three 3's score 300 points)
If the face value is 1, then it is scored as 1000.
Single 1's score 100 points.
Single 5's score 50 points.
A straight, "1, 2, 3, 4, 5" or a "2, 3, 4, 5, 6" scores 750.
Optional Rules:
Number of dice used - We've seen this game played with anywhere between 5 and 10 dice.
The "Nut" - The minimum score a person must role before they are allowed to accumulate points, can be any amount or eliminated all together.
Going Over - When we played, we had a rule that in order to win a person needed to accumulate 10,000 points exactly. If they rolled too many points, those points were subtracted from the score instead of being added to the score. This rule variation does not appear as prevalent as some of the others, but certainly can increase the difficulty dimension.
The Straight - If playing with more than 5 dice, one variation is to make the Straight "1, 2, 3, 4, 5, 6," which scores 1000 points.
Play Online for FREE:
We've found one decent web page online that has a java based Greed game. Click here to play Greed now.
This version does not contain the Straight for scoring purposes. Nor does it require a minimum opening role, or a "Nut." This online version is a one person game which pits you against the Greed Master whose AI is certainly sufficient to make it challenging.
Other Dice Fun:
For those dice games that require a roll of 7 or 11 with two dice, these Trick Dice are a perfect addition to your prankster package. These dice are not loaded in the traditional sense ... loaded dice with the weight cast inside the dice are not 100% predictable ... these dice ARE 100% predictable. You WILL role a 7 or 11 every time! Perfect for magic tricks, gags and pranks. The Deluxe version come with two sets of dice, one regular and one "special." The regular version of these Trick Dice are smaller than a normal set of dice and do not come with a matching regular set - an inexpensive way to get the same effect.
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Thanks,
QualityBargainz, LLC
Greed is a fun game you can play with family and friends, and all that is required is a score pad and a handful of regular six-sided dice. Back in the good old college days, when we had more time than money, we would play Greed for hours on end. And although I've seen a good number of variations on the game of Greed (aka 10,000), here are the basic rules:
General Rules:
Greed is a dice game played between two or more players. The objective of the game is to score points from the dice rolls. Points are accumulated separately for each player. The game is played with 5 dice. The first player reaching a certain amount of points (usually 10,000) wins.
How to Play:
The game is played in turns. In each turn a player can register points which are accumulated through all turns. To register points a player must reach a certain limit (usually 1,00 points) on a turn before he can keep and register his points, otherwise he is considered bust.
If a player goes bust he gets no points for that turn and must wait for his next turn to roll again.
If the roll of a player's turn reaches or exceeds the minimum score required to open their scoring ability, aka the "Nut," then the player has two options: to stop and register the points, or to continue and try to get more points.
To continue, the player rolls all the dice that have not yet scored in this turn. If no dice are remaining, the player continues by rolling all the dice again. The player can choose which dice will score in each turn.
A player may continue as long as at least one die scores in each roll. If a roll produces no points, the player goes bust and all points made in this turn are lost. The points scored in earlier turns are not affected.
If a player stops rolling without being bust, he can register all points scored in this turn. They are added to the scores from earlier turns.
How to score:
Each dice roll is scored as follows (the rules compare very roughly to the dice game "Yatzee"):
Three of a kind score 100*face value of one of the dice.
(Example: Three 3's score 300 points)
If the face value is 1, then it is scored as 1000.
Single 1's score 100 points.
Single 5's score 50 points.
A straight, "1, 2, 3, 4, 5" or a "2, 3, 4, 5, 6" scores 750.
Optional Rules:
Number of dice used - We've seen this game played with anywhere between 5 and 10 dice.
The "Nut" - The minimum score a person must role before they are allowed to accumulate points, can be any amount or eliminated all together.
Going Over - When we played, we had a rule that in order to win a person needed to accumulate 10,000 points exactly. If they rolled too many points, those points were subtracted from the score instead of being added to the score. This rule variation does not appear as prevalent as some of the others, but certainly can increase the difficulty dimension.
The Straight - If playing with more than 5 dice, one variation is to make the Straight "1, 2, 3, 4, 5, 6," which scores 1000 points.
Play Online for FREE:
We've found one decent web page online that has a java based Greed game. Click here to play Greed now.
This version does not contain the Straight for scoring purposes. Nor does it require a minimum opening role, or a "Nut." This online version is a one person game which pits you against the Greed Master whose AI is certainly sufficient to make it challenging.
Other Dice Fun:
For those dice games that require a roll of 7 or 11 with two dice, these Trick Dice are a perfect addition to your prankster package. These dice are not loaded in the traditional sense ... loaded dice with the weight cast inside the dice are not 100% predictable ... these dice ARE 100% predictable. You WILL role a 7 or 11 every time! Perfect for magic tricks, gags and pranks. The Deluxe version come with two sets of dice, one regular and one "special." The regular version of these Trick Dice are smaller than a normal set of dice and do not come with a matching regular set - an inexpensive way to get the same effect.
--------------------------------------------------
Thanks,
QualityBargainz, LLC
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